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README
MPL-2.0

eshost

Travis Build Status Appveyor Build Status

Execute ECMAScript code uniformly across any ECMAScript host environment. See also eshost-cli for an easy way to use this library from the command line.

Using eshost, you can create an agent (eg. a web browser or a command-line ECMAScript host) and evaluate scripts within that agent. Code running within the agent has access to the eshost runtime API which enables code to evaluate scripts, create new realms, handle errors, and so forth all without worrying about the host-specific mechanisms for these capabilities are.

eshost consists of a wrapper around the various ways of executing a host and processing its output (called an Agent) and a runtime library for host-agnostic scripts to use.

Installation

npm install eshost

Supported Hosts

Host Name Type Supported Platforms Download Notes
ch¹ ChakraCore CLI Any Download or build Chakra console host.
d8¹ V8 CLI Any Build from source V8 console host. Errors are reported on stdout. Use $262.getGlobal and $262.setGlobal to get and set properties of global objects in other realms.
engine262 Engine262 CLI Any Build from source An implementation of ECMA-262 in JavaScript.
graaljs GraalJS CLI Any Download
jsshell¹ SpiderMonkey CLI Any Download SpiderMonkey console host.
jsc¹ JavaScriptCore CLI Mac² Build from source³
nashorn Nashorn CLI Any Build from source
node Node.js CLI Any https://nodejs.org Active LTS versions only
qjs4 QuickJS CLI Any Build from source
xs Moddable XS CLI Any Build from source
chrome Google Chrome Browser Any Requires ChromeDriver in your path.
edge Microsoft Edge Browser Windows Errors reported from Microsoft Edge are all of type Error. Requires Microsoft WebDriver in your path.
firefox Mozilla Firefox Browser Any Requires GeckoDriver in your path (possibly renamed to wires).
safari Apple Safari Browser Mac Requires SafariDriver browser extension.
  • 1: eshost accepts esvu or jsvu style binary name values as the first argument to eshost.createAgent(type: string, options = {}): Agent. See Installing Engines.
  • 2: It is possible to build jsc on other platforms, but not supported.
  • 3: Also available on your Mac system at /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/Resources/jsc.
  • 4: For QuickJS installation help, see Install and Configure Hosts.

Installing Engines

esvu or jsvu are the recommended tools for maintaining JavaScript engines for testing purposes. Take a look at the esvu supported engines or jsvu supported engines for more information.

Example Usage

const eshost = require('eshost');
const agent = await eshost.createAgent('d8', { hostPath: 'path/to/d8.exe' });
const result = await agent.evalScript(`
  print(1+1);
`);
console.log(result.stdout);

Documentation

eshost

The eshost object is the main export of the "eshost" module.

eshost.supportedHosts

An array of supported host types.

eshost.createAgent(type: string, options = {}): Agent

Creates an instance of a host agent for a particular host type. See the table above for supported host types.

  • type

    Shells:

    Host Type All Acceptable type Values
    ChakraCore chakra, ch
    Engine262 engine262
    GraalJS graaljs
    Hermes hermes
    JavaScriptCore javascriptcore, jsc
    Nashorn nashorn
    Node node
    QuickJS qjs 1
    SpiderMonkey jsshell, spidermonkey, sm
    V8 d8, v8
    XS xs

    Browsers:

    Host Type All Acceptable type Values
    chrome chrome
    edge edge
    firefox firefox
    safari safari
  • options

    Property Description
    hostPath Path to host to execute. For console hosts, this argument is required. For the specific browser runners, hostPath is optional and if omitted, the location for that browser will be detected automatically.
    hostArguments Command line arguments used when invoking your host. Not supported for browser hosts. hostArguments is an array of strings as you might pass to Node's spawn API.
    transform A function to map the source to some other source before running the result on the underlying host.
    webHost for web browser hosts only; URL host name from which to serve browser assets; optional; defaults to "localhost"
    webPort for web browser hosts only; URL port number from which to serve browser assets; optional; defaults to 1337
    capabilities for remote host only; the Selenium/WebDriver capabilities to request for the remote session; all specified attributes will be forwarded to the server; a listing of available attributes is available in the Selenium project's wiki; the following attributes are required: { browserName, platform, version }
    webdriverServer for remote host only; URL of the WebDriver server to which commands should be issued

Agent

initialize(): Promise<void>

Initializes the host and returns a promise that is resolved once the host is initialized. Command line hosts have no initialization as a new process is started for each execution.

This is called for you if you use the createAgent factory.

evalScript(code, options = {}): Promise<Result>

Executes code in the host using the Script goal symbol. Returns a promise for a result object.

evalScript(record, options = {}): Promise<Result>

When evalScript receives a Test262File test record, it executes record.contents in the host using the Script goal symbol, unless record.attrs.flags.module === true, in which case it will execute record.contents in the host using the Module goal symbol. Returns a promise for a result object.

By default, a script will run in eshost until the realm is destroyed. For most command-line hosts, this is done automatically when the script execution queues are empty. However, browsers will remain open waiting for more code to become available. Therefore, eshost will automatically append $262.destroy() to the end of your scripts. This behavior is not correct if you are attempting to execute asynchronous code. In such cases, add async: true to the options.

  • options

    Property Description Default Value
    async Set to true if the test is expected to call $262.destroy() on the root realm when it's finished. When false, $262.destroy() is added for you. false

Result Object

An object with the following keys:

Property Description
stdout Anything printed to stdout (mostly what you print using print).
stderr Anything printed to stderr
error If the script threw an error, it will be an error object. Else, it will be null.

The error object is similar to an error object you get in the host itself. Namely, it has the following keys:

Property Description
name Error name (eg. SyntaxError, TypeError, etc.)
message Error message, if available.
stack An array of stack frames, if available.

stop(): Promise<void>

Stops the currently executing script. For a console host, this simply kills the child process. For browser hosts, it will kill the current window and create a new one.

destroy(): Promise<void>

Destroys the agent, closing any of its associated resources (eg. browser windows, child processes, etc.).

destroy(): Promise<void>

Tears down the agent. For browsers, this will close the browser window. For most CLI/Shell hosts, this is a no-op.

Runtime Library

print(str)

Prints str to stdout.

$262.global

A reference to the global object.

$262.createRealm(options)

Creates a new realm, returning that realm's runtime library ($).

For example, creating two nested realms:

$sub = $262.createRealm();
$subsub = $sub.createRealm();

You can also use a destroy callback that gets called when the code inside the realm calls $262.destroy(). For example:

$sub = $262.createRealm({
  destroy() {
    print('destroyed!')
  }
});

$sub.evalScript('$262.destroy()'); // prints "destroyed!"
  • options

    Property Description
    globals An object containing properties to add to the global object in the new realm.
    destroy A callback that is called when the code executing in the realm destroys its realm (ie. by calling $262.destroy()).

$262.evalScript(code)

Creates a new script and evals code in that realm. If an error is thrown, it will be passed to the onError callback.

Scripts are different from eval in that lexical bindings go into the global lexical contour rather than being scoped to the eval.

$262.destroy()

Destroys the realm. Note that in some hosts, $262.destroy may not actually stop executing code in the realm or even destroy the realm.

$262.getGlobal(name)

Gets a global property name.

$262.setGlobal(name, value)

Sets a global property name to value.

Running the tests

This project's tests can be executed with the following command:

npm test

The above command will cause tests to be run against all supported hosts. Executables for each host must be available on the system's PATH environment variable.

One or more hosts may be skipped from the test run by setting corresponding environment variables whose name match the pattern ESHOST_SKIP_*, where * is the capitalized name of the host. For example, in a Unix-like system, the following command executes the project's tests but skips JavaScriptCore and D8 tests:

ESHOST_SKIP_JSC=1 ESHOST_SKIP_D8=1 npm test

Tests for the "remote" agent can be configured to run against any arbitrary Selenium/WebDriver configuration through the specification of the following environment variables: ESHOST_REMOTE_BROWSERNAME, ESHOST_REMOTE_VERSION, ESHOST_REMOTE_PLATFORM. These values are used to define the host's capabilities; see the above documentation of eshost.createAgent for more details. For example, in a Unix-like system, the following command executes the project's tests in a remote instance of the Firefox web browser:

ESHOST_REMOTE_BROWSERNAME=firefox npm test
Mozilla Public License Version 2.0 ================================== 1. Definitions -------------- 1.1. "Contributor" means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software. 1.2. "Contributor Version" means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor's Contribution. 1.3. "Contribution" means Covered Software of a particular Contributor. 1.4. "Covered Software" means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof. 1.5. "Incompatible With Secondary Licenses" means (a) that the initial Contributor has attached the notice described in Exhibit B to the Covered Software; or (b) that the Covered Software was made available under the terms of version 1.1 or earlier of the License, but not also under the terms of a Secondary License. 1.6. "Executable Form" means any form of the work other than Source Code Form. 1.7. "Larger Work" means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software. 1.8. "License" means this document. 1.9. "Licensable" means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License. 1.10. "Modifications" means any of the following: (a) any file in Source Code Form that results from an addition to, deletion from, or modification of the contents of Covered Software; or (b) any new file in Source Code Form that contains any Covered Software. 1.11. "Patent Claims" of a Contributor means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version. 1.12. "Secondary License" means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses. 1.13. "Source Code Form" means the form of the work preferred for making modifications. 1.14. "You" (or "Your") means an individual or a legal entity exercising rights under this License. For legal entities, "You" includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity. 2. License Grants and Conditions -------------------------------- 2.1. Grants Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license: (a) under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and (b) under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version. 2.2. Effective Date The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution. 2.3. Limitations on Grant Scope The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor: (a) for any code that a Contributor has removed from Covered Software; or (b) for infringements caused by: (i) Your and any other third party's modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or (c) under Patent Claims infringed by Covered Software in the absence of its Contributions. This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4). 2.4. Subsequent Licenses No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3). 2.5. Representation Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License. 2.6. Fair Use This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents. 2.7. Conditions Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1. 3. Responsibilities ------------------- 3.1. Distribution of Source Form All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients' rights in the Source Code Form. 3.2. Distribution of Executable Form If You distribute Covered Software in Executable Form then: (a) such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and (b) You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients' rights in the Source Code Form under this License. 3.3. Distribution of a Larger Work You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s). 3.4. Notices You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies. 3.5. Application of Additional Terms You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction. 4. Inability to Comply Due to Statute or Regulation --------------------------------------------------- If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it. 5. Termination -------------- 5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice. 5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate. 5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination. ************************************************************************ * * * 6. Disclaimer of Warranty * * ------------------------- * * * * Covered Software is provided under this License on an "as is" * * basis, without warranty of any kind, either expressed, implied, or * * statutory, including, without limitation, warranties that the * * Covered Software is free of defects, merchantable, fit for a * * particular purpose or non-infringing. The entire risk as to the * * quality and performance of the Covered Software is with You. * * Should any Covered Software prove defective in any respect, You * * (not any Contributor) assume the cost of any necessary servicing, * * repair, or correction. This disclaimer of warranty constitutes an * * essential part of this License. No use of any Covered Software is * * authorized under this License except under this disclaimer. * * * ************************************************************************ ************************************************************************ * * * 7. Limitation of Liability * * -------------------------- * * * * Under no circumstances and under no legal theory, whether tort * * (including negligence), contract, or otherwise, shall any * * Contributor, or anyone who distributes Covered Software as * * permitted above, be liable to You for any direct, indirect, * * special, incidental, or consequential damages of any character * * including, without limitation, damages for lost profits, loss of * * goodwill, work stoppage, computer failure or malfunction, or any * * and all other commercial damages or losses, even if such party * * shall have been informed of the possibility of such damages. This * * limitation of liability shall not apply to liability for death or * * personal injury resulting from such party's negligence to the * * extent applicable law prohibits such limitation. Some * * jurisdictions do not allow the exclusion or limitation of * * incidental or consequential damages, so this exclusion and * * limitation may not apply to You. * * * ************************************************************************ 8. Litigation ------------- Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party's ability to bring cross-claims or counter-claims. 9. Miscellaneous ---------------- This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor. 10. Versions of the License --------------------------- 10.1. New Versions Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number. 10.2. Effect of New Versions You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward. 10.3. Modified Versions If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License). 10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached. Exhibit A - Source Code Form License Notice ------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice. You may add additional accurate notices of copyright ownership. Exhibit B - "Incompatible With Secondary Licenses" Notice --------------------------------------------------------- This Source Code Form is "Incompatible With Secondary Licenses", as defined by the Mozilla Public License, v. 2.0.

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test262 eshost clone 展开 收起
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MPL-2.0
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