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Apache-2.0

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分布式游戏业务框架(模板) node-gws

  • todolist 进度 30%
  • contorller-service-modeData
  • web/socket->grpc

基础架构

  • 服务发现:全部服务注册和健康检查
  • [] 服务发现:配置监听和修改
  • web层:koa2+ts-pb+controller
  • web层:Post+JSON+pbtype;
  • web层:grpc-web
  • web层:Get请求+pbtype;
  • web层:Post+from表单处理文件上传 或 (pb 处理流文件)
  • web层:Post+二进制传输+解析成pb+PB包一层+固定路由/二进制->转发到grpc(这样做的好处是无需关注proto的新增和更新) ->grpc业务微服务->返回rsp doing
  • web层:JWT鉴权
  • grpc层:grpc服务启动
  • grpc层:grpc微服务注册和发现
  • grpc层:grpc微服务分布式部署和请求返回
  • socket层:使用业务微服务+webtoken JWT进行鉴权
  • socket层:socket-client-req->socket微服务 ->pb-> 业务微服务-> socket微服务->rsp返回
  • socket层:业务微服务-> 发起广播->socket微服务-> socket-> client
  • 有状态服务web转发: session缓存->web-client-req->socket微服务 ->pb-> 查询用户所分配的解析微服务组名对应的IP -> 指定的业务微服务
  • 有状态服务socket转发:session缓存->socket-client-req->socket微服务 ->pb-> 查询用户所分配的解析微服务组名对应的IP -> 指定的业务微服务

基础组件

业务模板

  • 游戏-小游戏后端流程生命周期模板(这个可以会写在另外一个库)(cocos+node-gws) (unity+net-gws) (godot+go-gws)
  • 游戏-模拟小游戏前端流程的压测模块(这个可以会写在另外一个库)
  • 游戏-匹配服务
  • 游戏-box2d物理检查 https://box2d.org/documentation_v3/md_hello.html#autotoc_md21
  • 游戏-P2物理 https://github.com/schteppe/p2.js
  • 游戏-AOI广播算法
  • 游戏-回合同步模板
  • 游戏-帧同步模板
  • 游戏-寻路
  • 游戏-行为树
  • 游戏-ecs设计
  • AI-Gpt的对接
  • AI-智能体的对接
  • AI-AI绘画SD的对接
  • 游戏常用基础算法
  • 游戏人工只能算法
  • 游戏高级定时器模块设计
  • 游戏房间和人数匹配模块
  • 游戏任务设计模块
  • 游戏成就设计模块
  • 游戏背包设计模块
  • 游戏装扮设计模块
  • 远程修改配置

中间间支持

  • 中间件-mongodb
  • 中间件-redis
  • 中间件-mysql
  • 中间件-kafka
  • 中间件-ftp
  • 中间件-大数据数据库
  • 中间件-搜索引擎 Milvus
  • 中间件-向量数据库
  • 协议支持KCP

CICD

  • CICD-开发环境package.json; dev热更新运行,每个服务的运行参考案例
  • CICD-生产pm2多核运行部署
  • CICD-docker部署
  • CICD-k8s服务网格发现
  • CICD-k8s部署指南 pod运行

运行时

  • [ ]Node.js:如果你更倾向于稳定可靠、经过多年检验的生态系统,Node.js 是不错的选择。
  • [ ]Deno:如果你重视安全性和最新的编程环境特性,推荐使用 Deno。它还支持开箱即用的 TypeScript。
  • [ ]Bun:如果你需要高速性能,尤其是在处理 JavaScript 或 TypeScript 时,Bun 是一个合适的选择。

测试和压测

  • 相应的客户端测试代码
  • 压测游戏代码模板
  • 接口测试模板

安装protoc

https://github.com/protocolbuffers/protobuf/releases 使用nice-grpc

consul 安装

https://kingfree.gitbook.io/consul/install

socket

  1. socket-client-req->socket微服务->pb-> 业务微服务-》返回
  2. 登录socket
  3. 缓存用户连接,组/房间概念
  4. 业务微服务发起广播->socket微服务

http和socket公用同一个端口

const Koa = require('koa') const app = new Koa() const path = require('path') const ws = require('ws')

app.use(require('koa-static')(path.join(__dirname) + '/public'))

let server = app.listen(4000, () => { let port = server.address().port console.log('应用实例,访问地址为 http://localhost:' + port) })

const wss = new ws.Server({ server }) wss.on('connection', function connection(ws) { ws.on('message', function incoming(message) { console.log('received: %s', message) }) })

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简介

分布式游戏后端框架ngws;全typescript的分布式游戏后端框架ngws :以PB为协议中心,web/sokcet为网关,微服务grpc为业务处理的通用分布式模板服务;附带游戏处理模版 展开 收起
TypeScript 等 2 种语言
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