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README
MPL-2.0

Cobbletext

Cobbletext is a complex text layout and rendering engine as a C/C++ library. It bundles formatting, bidirectional analysis, shaping, line breaking, and glyph rasterization into one simple interface. It is not tied to any specific operating system framework and is designed for general purpose use on graphics contexts such as OpenGL, SDL, or HTML5 Canvas.

It uses FreeType, HarfBuzz, and Unicode ICU for the actual dirty work.

Online demos:

  • js_example JavaScript with Emscripten bindings. Note: requires 30 MB of data download due to fonts.

Quick start

See INSTALL.md for building the library.

For prebuilt libraries, check the Releases section in the GitHub repository. Prebuilt libraries might not always work. Check the troubleshooting section for details.

On macOS, please define COBBLETEXT_NO_UCHAR_H.

Prepare context

Before any text processing can be done, a library context instance needs to be created:

// C
#include <cobbletext/cobbletext.h>
CobbletextLibrary library * = cobbletext_new_library();

// C++
#include <cobbletext/cobbletext.hpp>
auto library = std::make_shared<cobbletext::Library>();

Only one library context is required. However, for threading situations, a library context can be created per thread since Cobbletext and its dependencies is not thread-safe.

Error handling

Whenever there is an error, an exception is thrown. On C, the error can be retrieved like so:

int32_t error_code = cobbletext_get_error_code(library);
const char * error_message = cobbletext_get_error_message(library);

This tutorial will omit error handling for brevity.

Loading fonts

To draw any useful text, a font file must be specified:

// C
CobbletextFontID myFont = cobbletext_library_load_font(library, "path_to_font.ttf");

// C++
cobbletext::FontID myFont = library->loadFont("path_to_font.ttf");

Each font face needs to be loaded individually. The returned ID allows you to select that font later. (At this time, it's not possible to select loaded fonts by name and style.)

Create engine

A layout engine is created like so:

// C
CobbletextEngine * engine = cobbletext_engine_new(library);

// C++
auto engine = cobbletext::Engine(library);

An engine is used repeatedly to process text. It holds a text buffer and properties for runs of text.

Multiple engines can be created for specific purposes. For example, one engine can be dedicated for the application GUI elements and another engine can be dedicated to chat room messages.

Set engine properties

Once the engine is created, you can apply some settings that control its output:

// C
struct CobbletextEngineProperties properties = {0};
properties.line_length = 500;
properties.locale = "en-US";
cobbletext_engine_set_properties(engine, &properties);

// C++
engine.lineLength = 500;
engine.locale = "en-US";

Set text properties

Before adding text, set some basic text formatting. These properties will be applied to the subsequent runs of text:

// C
struct CobbletextTextProperties text_properties = {0};
text_properties.font = myFont;
text_properties.font_size = 16;
cobbletext_engine_set_text_properties(engine, &text_properties);

// C++
engine.font = myFont;
engine.fontSize = 16;

Adding text

Finally, we can add some text:

// C
cobbletext_engine_add_text_utf8(engine, "Hello world!", -1);

// C++
engine.addTextUTF8("Hello world!");

Do lay out

Once all the text has been added, we can perform processing of the text:

// C
cobbletext_engine_lay_out(engine);

// C++
engine.layOut();

Process tiles

Now the text has been processed, the results are stored as tiles and advances. Tiles represent images of each glyphs associated to the given text and advances represent the pen instructions to draw tiles.

First, we'll convert the glyphs to images:

// C
cobbletext_engine_rasterize(engine);

// C++
engine.rasterize();

Then, we'll arrange the tiles into a texture atlas:

// C
bool has_overflow = cobbletext_engine_pack_tiles(engine, 256, 256);

// C++
bool hasOverflow = engine.packTiles(256, 256);

The tile packing function will return a value indicating that the tiles did not fit within the texture. To handle the case where it does not fit, double the texture size. If you aren't using a texture atlas, you can skip the texture atlas step.

Now get the tiles:

// C
cobbletext_engine_prepare_tiles(engine);
uint32_t tile_count = cobbletext_engine_get_tile_count(engine);
const struct CobbletextTileInfo ** tile_array cobbletext_engine_get_tiles(engine);

// C++
std::vector<TileInfo> tiles = engine.tiles();

Draw the images to the texture atlas, and store the atlas metadata to a hash table:

// C
for (uint32_t index; index < tile_count; index++) {
    const struct CobbletextTileInfo * tile = tile_array[index];
    const struct CobbletextGlyphInfo * glyph = cobbletext_library_get_glyph_info(library, tile->glyph_id);

    my_draw_to_atlas(
        glyph->image, glyph->image_width, glyph->image, // Source image data
        tile->atlas_x, tile->atlas_y // Destination on texture
    );
    my_atlas_table_set(
        tile->glyph_id, // Key
        tile->atlas_x, tile->atlas_y, // Location on atlas
        glyph->image_offset_x, glyph->image_offset_y // Drawing metadata
    );
}

// C++
for (auto & tile : tiles) {
    auto glyph = library.getGlyphInfo(tile.glyphID);

    myDrawToAtlas(
        glyph.image, glyph.imageWidth, glyph.imageHeight, // Source
        tile.atlasX, tile.atlasY // Destination
    );
    myAtlas.set(
        tile.glyphID, // Key
        tile.atlasX, tile.atlasY, // Location on atlas
        glyph.imageOffsetX, glyph.imageOffsetY // Drawing metadata
    );
}

In order to not process image data to every time text is changed, use:

// C
bool isValid = cobbletext_engine_tiles_valid(engine);

// C++
bool isValid = engine.tilesValid();

For a texture atlas, this function can be used to determine whether a texture atlas should be rebuilt with new additional tiles. If the tiles are not valid, then:

  1. Clear texture.
  2. Call "rasterize" function.
  3. Call "pack tiles" function.
  4. Process tiles by adding or replacing tile metadata.
  5. Draw the glyphs to the texture.

Prepare destination image

Then we prepare a destination image:

// C
const struct CobbletextOutputInfo * output_info = cobbletext_engine_get_output_info(engine);
MyImage * image = my_make_image(output_info->text_width, output_info->text_height);

// C++
auto image = MyImage(engine.outputInfo.textWidth, engine.outputInfo.textHeight);

Drawing advances

Now we can draw the text. First we get the advances:

// C
cobbletext_prepare_advances(engine);
uint32_t advance_count = cobbletext_engine_get_advance_count()
const struct CobbletextAdvanceInfo ** advances_array = cobbletext_engine_get_advances(engine);

// C++
std::vector<cobbletext::AdvanceInfo> advances = engine.advances();

Then iterate through each advance, drawing glyphs when needed:

// C
int32_t pen_x = 0;
int32_t pen_y = 0;

for (int32_t index; index < advance_count; index++) {
    const struct CobbletextAdvanceInfo * advance = advances_array[index];

    switch (advance->type) {
        case COBBLETEXT_ADVANCE_TYPE_GLYPH:
            MyAtlasEntry * entry = my_atlas_table_get(advance->glyph_id);

            int32_t x = pen_x + advance->glyph_offset_x + entry->image_offset_x;
            int32_t y = pen_y + advance->glyph_offset_x + entry->image_offset_x;

            my_image_draw_tile(image,
                entry->atlas_x, entry->atlas_y, // Source position
                x, y // Destination position
            );
            break;
    }

    pen_x += advance->advance_x;
    pen_y += advance->advance_y;
}

// C++
int32_t penX = 0;
int32_t penY = 0;

for (auto & advance : advances) {
    switch (advance->type) {
        case cobbletext::AdvanceType::Glyph:
            auto & entry = myAtlas.get(advance->glyphID);

            int32_t x = penX + advance->glyphOffsetX + entry->imageOffsetX;
            int32_t y = penY + advance->glyphOffsetY + entry->imageOffsetX;

            image.myDrawTile(
                entry->atlasX, entry->atlasY, // Source position
                x, y // Destination position
            );
            break;
    }

    penX += advance->advanceX;
    penY += advance->advanceY;
}

The text is finally rendered!

Reuse engine

To reuse the engine, use the clear function which will remove the text from its internal buffer, but keep all properties and tiles intact:

// C
cobbletext_engine_clear(engine);

// C++
engine.clear();

Clearing tiles

If your texture atlas for an engine is filling up, instead of deleting and recreating an engine entirely, you can clear the tiles and the associated glyphs.

// C
cobbletext_engine_clear_tiles(engine);

// C++
engine.clearTiles();

Then, you proceed as if you have a blank texture atlas by creating a new texture and atlas metadata hash table, or clear the texture and hash table.

Troubleshooting libraries

If you have trouble getting the libraries to work at runtime, ensure the libraries are located on the OS's search path. As well ensure the library's dependencies are also working.

Windows

Libraries can be placed in the same directory as the executable. If library refuses to load despite it being there, check that its dependencies are found using Dependency Walker or Process Monitor. You might need the latest Visual C++ Redistributable.

MacOS

Placing libraries in the same directory as the executable might not work. You can temporarily specify a search path using the DYLD_FALLBACK_LIBRARY_PATH environment variable. For example: DYLD_FALLBACK_LIBRARY_PATH=my/path/to/dylib/directory/:/usr/local/lib:/lib:/usr/lib ./my_application. Note that macOS strips this environment variable on child processes so you can't export it.

Use otool to inspect your application's library dependencies. The libraries may be linked into a hardcoded path which may not exist on another system. Or the libraries use @rpath/ prefix but your application does not specify an rpath. Use install_name_tool to change the names.

Linux

You can temporarily include library paths using the LD_LIBRARY_PATH environment variable. For example: LD_LIBRARY_PATH=my/path/to/so/directory/ ./my_application. The ldd command and setting the environment variable LD_DEBUG=libs can be useful.

Further reading

Supported features

Feature Is supported?
Text transform (capitalization) No
Line breaking (mandatory, word wrapping) Yes
Alignment Yes
Justification No
Bidirectional text Yes
Vertical text No
Font name matching (family, style, weight, etc.) No
Font fallback Yes
Language-specific display Yes
Kerning Yes
Ligatures Yes
Subscript & superscript No
Capitalization, numerical formatting No
Ruby No
Line decoration (underline, overline, strike-through) No
Emphasis marks No
Cursor positioning by index Yes
Cursor positioning by XY-coordinate No

Contributing

If you have any issues or improvements, please use the GitHub Issues and Pull Requests section.

License

Copyright 2020 Christopher Foo. Licensed under Mozilla Public License Version 2.0.

Dependencies used within the library:

  • Microsoft GSL: MIT license
  • Boost: BSD-like license
  • STB: MIT license
  • FreeType: BSD-like license or GPLv2
    • Bzip2/libbz2: BSD-like license
    • Libpng: BSD-like license
    • zlib: BSD-like license
  • HarfBuzz: MIT license
  • ICU/ICU4C: BSD-like license
  • Adobe NotDef: SIL Open Font license
Mozilla Public License Version 2.0 ================================== 1. Definitions -------------- 1.1. "Contributor" means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software. 1.2. "Contributor Version" means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor's Contribution. 1.3. "Contribution" means Covered Software of a particular Contributor. 1.4. "Covered Software" means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof. 1.5. "Incompatible With Secondary Licenses" means (a) that the initial Contributor has attached the notice described in Exhibit B to the Covered Software; or (b) that the Covered Software was made available under the terms of version 1.1 or earlier of the License, but not also under the terms of a Secondary License. 1.6. "Executable Form" means any form of the work other than Source Code Form. 1.7. "Larger Work" means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software. 1.8. "License" means this document. 1.9. "Licensable" means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License. 1.10. "Modifications" means any of the following: (a) any file in Source Code Form that results from an addition to, deletion from, or modification of the contents of Covered Software; or (b) any new file in Source Code Form that contains any Covered Software. 1.11. "Patent Claims" of a Contributor means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version. 1.12. "Secondary License" means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses. 1.13. "Source Code Form" means the form of the work preferred for making modifications. 1.14. "You" (or "Your") means an individual or a legal entity exercising rights under this License. For legal entities, "You" includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity. 2. License Grants and Conditions -------------------------------- 2.1. Grants Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license: (a) under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and (b) under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version. 2.2. Effective Date The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution. 2.3. Limitations on Grant Scope The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor: (a) for any code that a Contributor has removed from Covered Software; or (b) for infringements caused by: (i) Your and any other third party's modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or (c) under Patent Claims infringed by Covered Software in the absence of its Contributions. This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4). 2.4. Subsequent Licenses No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3). 2.5. Representation Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License. 2.6. Fair Use This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents. 2.7. Conditions Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1. 3. Responsibilities ------------------- 3.1. Distribution of Source Form All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients' rights in the Source Code Form. 3.2. Distribution of Executable Form If You distribute Covered Software in Executable Form then: (a) such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and (b) You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients' rights in the Source Code Form under this License. 3.3. Distribution of a Larger Work You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s). 3.4. Notices You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies. 3.5. Application of Additional Terms You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction. 4. Inability to Comply Due to Statute or Regulation --------------------------------------------------- If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it. 5. Termination -------------- 5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice. 5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate. 5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination. ************************************************************************ * * * 6. Disclaimer of Warranty * * ------------------------- * * * * Covered Software is provided under this License on an "as is" * * basis, without warranty of any kind, either expressed, implied, or * * statutory, including, without limitation, warranties that the * * Covered Software is free of defects, merchantable, fit for a * * particular purpose or non-infringing. The entire risk as to the * * quality and performance of the Covered Software is with You. * * Should any Covered Software prove defective in any respect, You * * (not any Contributor) assume the cost of any necessary servicing, * * repair, or correction. This disclaimer of warranty constitutes an * * essential part of this License. No use of any Covered Software is * * authorized under this License except under this disclaimer. * * * ************************************************************************ ************************************************************************ * * * 7. Limitation of Liability * * -------------------------- * * * * Under no circumstances and under no legal theory, whether tort * * (including negligence), contract, or otherwise, shall any * * Contributor, or anyone who distributes Covered Software as * * permitted above, be liable to You for any direct, indirect, * * special, incidental, or consequential damages of any character * * including, without limitation, damages for lost profits, loss of * * goodwill, work stoppage, computer failure or malfunction, or any * * and all other commercial damages or losses, even if such party * * shall have been informed of the possibility of such damages. This * * limitation of liability shall not apply to liability for death or * * personal injury resulting from such party's negligence to the * * extent applicable law prohibits such limitation. Some * * jurisdictions do not allow the exclusion or limitation of * * incidental or consequential damages, so this exclusion and * * limitation may not apply to You. * * * ************************************************************************ 8. Litigation ------------- Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party's ability to bring cross-claims or counter-claims. 9. Miscellaneous ---------------- This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor. 10. Versions of the License --------------------------- 10.1. New Versions Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number. 10.2. Effect of New Versions You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward. 10.3. Modified Versions If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License). 10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached. Exhibit A - Source Code Form License Notice ------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice. You may add additional accurate notices of copyright ownership. Exhibit B - "Incompatible With Secondary Licenses" Notice --------------------------------------------------------- This Source Code Form is "Incompatible With Secondary Licenses", as defined by the Mozilla Public License, v. 2.0.

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