Updated OpenCOLLADA tools here.
COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license.
In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.
For more information about the plug-ins and how to build them, please read the README files in COLLADAMax and COLLADAMaya directories.
For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file.
NOTE: The COLLADA.sln solution, contained in this directory, exists only for development purposes. To build the NextGen plug-ins, please use the solutions in the COLLADAMax and COLLADAMaya directories.
You should end up with a ready to be used OPENCOLLADA.xcodeproj.
OpenCOLLADA-cmake
cd OpenCOLLADA-cmake
cmake ../OpenCOLLADA
OPENCOLLADA.sln
from the new folder, and build the default startup project, ALL_BUILD
.Recent changes requires having C++11 enabled, thus GCC 4.7 must be installed. As an example, for Ubuntu please check this and this
USE_STATIC
(ON) - Build static libraries, mutually exlusive with USE_SHARED.USE_SHARED
(OFF) - Build shared libraries, available currently only on Unix-like environments.USE_LIBXML
(ON) - Use LibXml2 parser.USE_EXPAT
(OFF) - Use expat parser. Unsupported currently. Do not use.
USE_STATIC_MSVC_RUNTIME
(OFF) - Use static version of the MSVC run-time library, Windows/MSVC-only.
Increases the size of the binaries, but is useful e.g. when wanting to build a standalone application that
uses OpenCOLLADA with no runtime dependencies. Requires that all dependencies in the project use the
same run-time library option.OpenCOLLADA Tools You may download binaires of OpenCOLLADA tools here.
Plugin version number and Plugin Revision information have been added in <authoring_tool> element
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