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README
LGPL-3.0

RTScene

效果图如下

介绍

光线追踪,目前是离线渲染。

软件架构

运行exe文件后,会生成一张图片。

#规划 引入实时预览和离线渲染的切换,引入图形引擎关于场景的设计(见痛点) 支持反射,折射 引入assimp,支持模型加载 引入BVH场景分割导入 次表面散射 noise texture rendering, 部分volume light的实现。

自己看了光追三部曲,然后改的框架,主要是吧图像库改成了FreeImage, 然后加入了多核心渲染加速。支持蒙特卡洛降噪,光照,反射等

GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below. 0. Additional Definitions. As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License. "The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below. An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library. A "Combined Work" is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the "Linked Version". The "Minimal Corresponding Source" for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version. The "Corresponding Application Code" for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work. 1. Exception to Section 3 of the GNU GPL. You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL. 2. Conveying Modified Versions. If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version: a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy. 3. Object Code Incorporating Material from Library Header Files. The object code form of an Application may incorporate material from a header file that is part of the Library. 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简介

光线追踪,目前是离线渲染 有兴趣学习的先看一下教程, 1.光追三部曲 2.闫令琪的Games101 3.mitsubar 离线渲染器 这个项目可以作为离线渲染的入门,但是很需要完善,需要动手改代码。根据个人规划,需要支持实时渲染和离线渲染的两种方式切换,mitsubar就是个榜样, 实时渲染支持phong光照,brdf吧,离线渲染引入光追。 展开 收起
C++ 等 2 种语言
LGPL-3.0
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