代码拉取完成,页面将自动刷新
/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2022, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "main.h"
#include "fight.h"
extern WORD g_rgPlayerPos[3][3][2];
static int g_iCurMiscMenuItem = 0;
static int g_iCurSubMenuItem = 0;
VOID
PAL_PlayerInfoBox(
PAL_POS pos,
WORD wPlayerRole,
INT iTimeMeter,
BYTE bTimeMeterColor,
BOOL fUpdate
)
/*++
Purpose:
Show the player info box.
Parameters:
[IN] pos - the top-left corner position of the box.
[IN] wPlayerRole - the player role ID to be shown.
[IN] iTimeMeter - the value of time meter. 0 = empty, 100 = full.
[IN] bTimeMeterColor - the color of time meter.
[IN] fUpdate - whether to update the screen area or not.
Return value:
None.
--*/
{
SDL_Rect rect;
BYTE bPoisonColor;
int i, iPartyIndex;
WORD wMaxLevel, w;
const BYTE rgStatusPos[kStatusAll][2] =
{
{35, 19}, // confused
{44, 12}, // slow
{54, 1}, // sleep
{55, 20}, // silence
{0, 0}, // puppet
{0, 0}, // bravery
{0, 0}, // protect
{0, 0}, // haste
{0, 0}, // dualattack
};
const WORD rgwStatusWord[kStatusAll] =
{
0x1D, // confused
0x1B, // slow
0x1C, // sleep
0x1A, // silence
0x00, // puppet
0x00, // bravery
0x00, // protect
0x00, // haste
0x00, // dualattack
};
const BYTE rgbStatusColor[kStatusAll] =
{
0x5F, // confused
0xBF, // slow
0x0E, // sleep
0x3C, // silence
0x00, // puppet
0x00, // bravery
0x00, // protect
0x00, // haste
0x00, // dualattack
};
//
// Draw the box
//
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERINFOBOX),
gpScreen, pos);
//
// Draw the player face
//
wMaxLevel = 0;
bPoisonColor = 0xFF;
for (iPartyIndex = 0; iPartyIndex <= gpGlobals->wMaxPartyMemberIndex; iPartyIndex++)
{
if (gpGlobals->rgParty[iPartyIndex].wPlayerRole == wPlayerRole)
{
break;
}
}
if (iPartyIndex <= gpGlobals->wMaxPartyMemberIndex)
{
for (i = 0; i < MAX_POISONS; i++)
{
w = gpGlobals->rgPoisonStatus[i][iPartyIndex].wPoisonID;
if (w != 0 &&
gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
{
if (gpGlobals->g.rgObject[w].poison.wPoisonLevel >= wMaxLevel)
{
wMaxLevel = gpGlobals->g.rgObject[w].poison.wPoisonLevel;
bPoisonColor = (BYTE)(gpGlobals->g.rgObject[w].poison.wColor);
}
}
}
}
if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0)
{
//
// Always use the black/white color for dead players
// and do not use the time meter
//
bPoisonColor = 0;
iTimeMeter = 0;
}
if (bPoisonColor == 0xFF)
{
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERFACE_FIRST + wPlayerRole),
gpScreen, PAL_XY(PAL_X(pos) - 2, PAL_Y(pos) - 4));
}
else
{
PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERFACE_FIRST + wPlayerRole),
gpScreen, PAL_XY(PAL_X(pos) - 2, PAL_Y(pos) - 4), bPoisonColor, 0);
}
#ifndef PAL_CLASSIC
//
// Draw a border for the Time Meter
//
rect.x = PAL_X(pos) + 31;
rect.y = PAL_Y(pos) + 4;
rect.w = 1;
rect.h = 6;
SDL_FillRect(gpScreen, &rect, 0xBD);
rect.x += 39;
SDL_FillRect(gpScreen, &rect, 0xBD);
rect.x = PAL_X(pos) + 32;
rect.y = PAL_Y(pos) + 3;
rect.w = 38;
rect.h = 1;
SDL_FillRect(gpScreen, &rect, 0xBD);
rect.y += 7;
SDL_FillRect(gpScreen, &rect, 0xBD);
//
// Draw the Time meter bar
//
if (iTimeMeter >= 100)
{
rect.x = PAL_X(pos) + 33;
rect.y = PAL_Y(pos) + 6;
rect.w = 36;
rect.h = 2;
SDL_FillRect(gpScreen, &rect, 0x2C);
}
else if (iTimeMeter > 0)
{
rect.x = PAL_X(pos) + 33;
rect.y = PAL_Y(pos) + 5;
rect.w = iTimeMeter * 36 / 100;
rect.h = 4;
SDL_FillRect(gpScreen, &rect, bTimeMeterColor);
}
#endif
//
// Draw the HP and MP value
//
#ifdef PAL_CLASSIC
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 6));
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 8), kNumColorYellow, kNumAlignRight);
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 5), kNumColorYellow, kNumAlignRight);
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 22));
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 24), kNumColorCyan, kNumAlignRight);
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 21), kNumColorCyan, kNumAlignRight);
#else
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 14));
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 16), kNumColorYellow, kNumAlignRight);
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 13), kNumColorYellow, kNumAlignRight);
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 24));
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 26), kNumColorCyan, kNumAlignRight);
PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole], 4,
PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 23), kNumColorCyan, kNumAlignRight);
#endif
//
// Draw Statuses
//
if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] > 0)
{
for (i = 0; i < kStatusAll; i++)
{
if (gpGlobals->rgPlayerStatus[wPlayerRole][i] > 0 &&
rgwStatusWord[i] != 0)
{
PAL_DrawText(PAL_GetWord(rgwStatusWord[i]),
PAL_XY(PAL_X(pos) + rgStatusPos[i][0], PAL_Y(pos) + rgStatusPos[i][1]),
rgbStatusColor[i], TRUE, FALSE, FALSE);
}
}
}
//
// Update the screen area if needed
//
if (fUpdate)
{
rect.x = PAL_X(pos) - 2;
rect.y = PAL_Y(pos) - 4;
rect.w = 77;
rect.h = 39;
VIDEO_UpdateScreen(&rect);
}
}
static BOOL
PAL_BattleUIIsActionValid(
BATTLEUIACTION ActionType
)
/*++
Purpose:
Check if the specified action is valid.
Parameters:
[IN] ActionType - the type of the action.
Return value:
TRUE if the action is valid, FALSE if not.
--*/
{
WORD wPlayerRole, w;
int i;
wPlayerRole = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
switch (ActionType)
{
case kBattleUIActionAttack:
case kBattleUIActionMisc:
break;
case kBattleUIActionMagic:
if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSilence] != 0)
{
return FALSE;
}
break;
case kBattleUIActionCoopMagic:
if (gpGlobals->wMaxPartyMemberIndex == 0)
{
return FALSE;
}
#ifndef PAL_CLASSIC
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
w = gpGlobals->rgParty[i].wPlayerRole;
if (gpGlobals->g.PlayerRoles.rgwHP[w] < gpGlobals->g.PlayerRoles.rgwMaxHP[w] / 5 ||
gpGlobals->rgPlayerStatus[w][kStatusSleep] != 0 ||
gpGlobals->rgPlayerStatus[w][kStatusConfused] != 0 ||
gpGlobals->rgPlayerStatus[w][kStatusSilence] != 0 ||
g_Battle.rgPlayer[i].flTimeMeter < 100 ||
g_Battle.rgPlayer[i].state == kFighterAct)
{
return FALSE;
}
}
#else
{
int healthyNumber = 0;
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
if (PAL_IsPlayerHealthy(gpGlobals->rgParty[i].wPlayerRole))
healthyNumber++;
return PAL_IsPlayerHealthy(wPlayerRole) && healthyNumber > 1;
}
#endif
break;
}
return TRUE;
}
static VOID
PAL_BattleUIDrawMiscMenu(
WORD wCurrentItem,
BOOL fConfirmed
)
/*++
Purpose:
Draw the misc menu.
Parameters:
[IN] wCurrentItem - the current selected menu item.
[IN] fConfirmed - TRUE if confirmed, FALSE if not.
Return value:
None.
--*/
{
int i;
BYTE bColor;
#ifdef PAL_CLASSIC
MENUITEM rgMenuItem[] = {
// value label enabled position
{ 0, BATTLEUI_LABEL_AUTO, TRUE, PAL_XY(16, 32) },
{ 1, BATTLEUI_LABEL_INVENTORY, TRUE, PAL_XY(16, 50) },
{ 2, BATTLEUI_LABEL_DEFEND, TRUE, PAL_XY(16, 68) },
{ 3, BATTLEUI_LABEL_FLEE, TRUE, PAL_XY(16, 86) },
{ 4, BATTLEUI_LABEL_STATUS, TRUE, PAL_XY(16, 104) }
};
#else
MENUITEM rgMenuItem[] = {
// value label enabled position
{ 0, BATTLEUI_LABEL_ITEM, TRUE, PAL_XY(16, 32) },
{ 1, BATTLEUI_LABEL_DEFEND, TRUE, PAL_XY(16, 50) },
{ 2, BATTLEUI_LABEL_AUTO, TRUE, PAL_XY(16, 68) },
{ 3, BATTLEUI_LABEL_FLEE, TRUE, PAL_XY(16, 86) },
{ 4, BATTLEUI_LABEL_STATUS, TRUE, PAL_XY(16, 104) }
};
#endif
//
// Draw the box
//
PAL_CreateBox(PAL_XY(2, 20), 4, PAL_MenuTextMaxWidth(rgMenuItem, sizeof(rgMenuItem)/sizeof(MENUITEM)) - 1, 0, FALSE);
//
// Draw the menu items
//
for (i = 0; i < 5; i++)
{
bColor = MENUITEM_COLOR;
if (i == wCurrentItem)
{
if (fConfirmed)
{
bColor = MENUITEM_COLOR_CONFIRMED;
}
else
{
bColor = MENUITEM_COLOR_SELECTED;
}
}
PAL_DrawText(PAL_GetWord(rgMenuItem[i].wNumWord), rgMenuItem[i].pos, bColor, TRUE, FALSE, FALSE);
}
}
static WORD
PAL_BattleUIMiscMenuUpdate(
VOID
)
/*++
Purpose:
Update the misc menu.
Parameters:
None.
Return value:
The selected item number. 0 if cancelled, 0xFFFF if not confirmed.
--*/
{
//
// Draw the menu
//
PAL_BattleUIDrawMiscMenu(g_iCurMiscMenuItem, FALSE);
//
// Process inputs
//
if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
{
g_iCurMiscMenuItem--;
if (g_iCurMiscMenuItem < 0)
{
g_iCurMiscMenuItem = 4;
}
}
else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
{
g_iCurMiscMenuItem++;
if (g_iCurMiscMenuItem > 4)
{
g_iCurMiscMenuItem = 0;
}
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
return g_iCurMiscMenuItem + 1;
}
else if (g_InputState.dwKeyPress & kKeyMenu)
{
return 0;
}
return 0xFFFF;
}
static WORD
PAL_BattleUIMiscItemSubMenuUpdate(
VOID
)
/*++
Purpose:
Update the item sub menu of the misc menu.
Parameters:
None.
Return value:
The selected item number. 0 if cancelled, 0xFFFF if not confirmed.
--*/
{
int i;
BYTE bColor;
MENUITEM rgMenuItem[] = {
// value label enabled position
{ 0, BATTLEUI_LABEL_USEITEM, TRUE, PAL_XY(44, 62) },
{ 1, BATTLEUI_LABEL_THROWITEM, TRUE, PAL_XY(44, 80) },
};
//
// Draw the menu
//
#ifdef PAL_CLASSIC
PAL_BattleUIDrawMiscMenu(1, TRUE);
#else
PAL_BattleUIDrawMiscMenu(0, TRUE);
#endif
PAL_CreateBox(PAL_XY(30, 50), 1, PAL_MenuTextMaxWidth(rgMenuItem, 2) - 1, 0, FALSE);
//
// Draw the menu items
//
for (i = 0; i < 2; i++)
{
bColor = MENUITEM_COLOR;
if (i == g_iCurSubMenuItem)
{
bColor = MENUITEM_COLOR_SELECTED;
}
PAL_DrawText(PAL_GetWord(rgMenuItem[i].wNumWord), rgMenuItem[i].pos, bColor, TRUE, FALSE, FALSE);
}
//
// Process inputs
//
if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
{
g_iCurSubMenuItem = 0;
}
else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
{
g_iCurSubMenuItem = 1;
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
return g_iCurSubMenuItem + 1;
}
else if (g_InputState.dwKeyPress & kKeyMenu)
{
return 0;
}
return 0xFFFF;
}
VOID
PAL_BattleUIShowText(
LPCWSTR lpszText,
WORD wDuration
)
/*++
Purpose:
Show a text message in the battle.
Parameters:
[IN] lpszText - the text message to be shown.
[IN] wDuration - the duration of the message, in milliseconds.
Return value:
None.
--*/
{
if (!SDL_TICKS_PASSED(SDL_GetTicks(), g_Battle.UI.dwMsgShowTime))
{
wcscpy(g_Battle.UI.szNextMsg, lpszText);
g_Battle.UI.wNextMsgDuration = wDuration;
}
else
{
wcscpy(g_Battle.UI.szMsg, lpszText);
g_Battle.UI.dwMsgShowTime = SDL_GetTicks() + wDuration;
}
}
VOID
PAL_BattleUIPlayerReady(
WORD wPlayerIndex
)
/*++
Purpose:
Start the action selection menu of the specified player.
Parameters:
[IN] wPlayerIndex - the player index.
Return value:
None.
--*/
{
#ifndef PAL_CLASSIC
WORD w = gpGlobals->rgParty[wPlayerIndex].wPlayerRole;
#endif
g_Battle.UI.wCurPlayerIndex = wPlayerIndex;
g_Battle.UI.state = kBattleUISelectMove;
g_Battle.UI.wSelectedAction = 0;
g_Battle.UI.MenuState = kBattleMenuMain;
#ifndef PAL_CLASSIC
//
// Play a sound which indicates the player is ready
//
if (gpGlobals->rgPlayerStatus[w][kStatusPuppet] == 0 &&
gpGlobals->rgPlayerStatus[w][kStatusSleep] == 0 &&
gpGlobals->rgPlayerStatus[w][kStatusConfused] == 0 &&
!g_Battle.UI.fAutoAttack && !gpGlobals->fAutoBattle)
{
AUDIO_PlaySound(78);
}
#endif
}
static VOID
PAL_BattleUIUseItem(
VOID
)
/*++
Purpose:
Use an item in the battle UI.
Parameters:
None.
Return value:
None.
--*/
{
WORD wSelectedItem;
wSelectedItem = PAL_ItemSelectMenuUpdate();
if (wSelectedItem != 0xFFFF)
{
if (wSelectedItem != 0)
{
g_Battle.UI.wActionType = kBattleActionUseItem;
g_Battle.UI.wObjectID = wSelectedItem;
if (gpGlobals->g.rgObject[wSelectedItem].item.wFlags & kItemFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
}
else
{
#ifdef PAL_CLASSIC
g_Battle.UI.iSelectedIndex = 0;
#else
g_Battle.UI.iSelectedIndex = g_Battle.UI.wCurPlayerIndex;
#endif
g_Battle.UI.state = kBattleUISelectTargetPlayer;
}
}
else
{
g_Battle.UI.MenuState = kBattleMenuMain;
}
}
}
static VOID
PAL_BattleUIThrowItem(
VOID
)
/*++
Purpose:
Throw an item in the battle UI.
Parameters:
None.
Return value:
None.
--*/
{
WORD wSelectedItem = PAL_ItemSelectMenuUpdate();
if (wSelectedItem != 0xFFFF)
{
if (wSelectedItem != 0)
{
g_Battle.UI.wActionType = kBattleActionThrowItem;
g_Battle.UI.wObjectID = wSelectedItem;
if (gpGlobals->g.rgObject[wSelectedItem].item.wFlags & kItemFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
}
else
{
if(g_Battle.UI.iPrevEnemyTarget != -1)
g_Battle.UI.iSelectedIndex = g_Battle.UI.iPrevEnemyTarget;
g_Battle.UI.state = kBattleUISelectTargetEnemy;
g_Battle.UI.iSelectedIndex = 0;
}
}
else
{
g_Battle.UI.MenuState = kBattleMenuMain;
}
}
}
static WORD
PAL_BattleUIPickAutoMagic(
WORD wPlayerRole,
WORD wRandomRange
)
/*++
Purpose:
Pick a magic for the specified player for automatic usage.
Parameters:
[IN] wPlayerRole - the player role ID.
[IN] wRandomRange - the range of the magic power.
Return value:
The object ID of the selected magic. 0 for physical attack.
--*/
{
WORD wMagic = 0, w, wMagicNum;
int i, iMaxPower = 0, iPower;
if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSilence] != 0)
{
return 0;
}
for (i = 0; i < MAX_PLAYER_MAGICS; i++)
{
w = gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole];
if (w == 0)
{
continue;
}
wMagicNum = gpGlobals->g.rgObject[w].magic.wMagicNumber;
//
// skip if the magic is an ultimate move or not enough MP
//
if (gpGlobals->g.lprgMagic[wMagicNum].wCostMP == 1 ||
gpGlobals->g.lprgMagic[wMagicNum].wCostMP > gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] ||
(SHORT)(gpGlobals->g.lprgMagic[wMagicNum].wBaseDamage) <= 0)
{
continue;
}
iPower = (SHORT)(gpGlobals->g.lprgMagic[wMagicNum].wBaseDamage) +
RandomLong(0, wRandomRange);
if (iPower > iMaxPower)
{
iMaxPower = iPower;
wMagic = w;
}
}
return wMagic;
}
VOID
PAL_BattleUIUpdate(
VOID
)
/*++
Purpose:
Update the status of battle UI.
Parameters:
None.
Return value:
None.
--*/
{
int i, j, x, y;
WORD wPlayerRole, w;
static int s_iFrame = 0;
s_iFrame++;
if (g_Battle.UI.fAutoAttack && !gpGlobals->fAutoBattle)
{
//
// Draw the "auto attack" message if in the autoattack mode.
//
if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.UI.fAutoAttack = FALSE;
}
else
{
LPCWSTR itemText = PAL_GetWord(BATTLEUI_LABEL_AUTO);
PAL_DrawText(itemText, PAL_XY(312-PAL_TextWidth(itemText), 10),
MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
}
}
if (gpGlobals->fAutoBattle)
{
PAL_BattlePlayerCheckReady();
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
if (g_Battle.rgPlayer[i].state == kFighterCom)
{
PAL_BattleUIPlayerReady(i);
break;
}
}
if (g_Battle.UI.state != kBattleUIWait)
{
w = PAL_BattleUIPickAutoMagic(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole, 9999);
if (w == 0)
{
g_Battle.UI.wActionType = kBattleActionAttack;
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
else
{
g_Battle.UI.wActionType = kBattleActionMagic;
g_Battle.UI.wObjectID = w;
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.iSelectedIndex = -1;
}
else
{
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
}
PAL_BattleCommitAction(FALSE);
}
goto end;
}
if (g_InputState.dwKeyPress & kKeyAuto)
{
g_Battle.UI.fAutoAttack = !g_Battle.UI.fAutoAttack;
g_Battle.UI.MenuState = kBattleMenuMain;
}
#ifdef PAL_CLASSIC
if (g_Battle.Phase == kBattlePhasePerformAction)
{
goto end;
}
if (!g_Battle.UI.fAutoAttack)
#endif
{
//
// Draw the player info boxes.
//
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
wPlayerRole = gpGlobals->rgParty[i].wPlayerRole;
w = (WORD)(g_Battle.rgPlayer[i].flTimeMeter);
j = TIMEMETER_COLOR_DEFAULT;
#ifndef PAL_CLASSIC
if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusHaste] > 0)
{
j = TIMEMETER_COLOR_HASTE;
}
else if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSlow] > 0)
{
j = TIMEMETER_COLOR_SLOW;
}
#endif
if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSleep] != 0 ||
gpGlobals->rgPlayerStatus[wPlayerRole][kStatusConfused] != 0 ||
gpGlobals->rgPlayerStatus[wPlayerRole][kStatusPuppet] != 0)
{
w = 0;
}
PAL_PlayerInfoBox(PAL_XY(91 + 77 * i, 165), wPlayerRole,
w, j, FALSE);
}
}
if (g_InputState.dwKeyPress & kKeyStatus)
{
PAL_PlayerStatus();
goto end;
}
if (g_Battle.UI.state != kBattleUIWait)
{
wPlayerRole = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0 &&
gpGlobals->rgPlayerStatus[wPlayerRole][kStatusPuppet])
{
g_Battle.UI.wActionType = kBattleActionAttack;
if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
{
g_Battle.UI.iSelectedIndex = -1;
}
else
{
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
PAL_BattleCommitAction(FALSE);
goto end; // don't go further
}
//
// Cancel any actions if player is dead or sleeping.
//
if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0 ||
gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSleep] != 0 ||
gpGlobals->rgPlayerStatus[wPlayerRole][kStatusParalyzed] != 0)
{
g_Battle.UI.wActionType = kBattleActionPass;
PAL_BattleCommitAction(FALSE);
goto end; // don't go further
}
if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusConfused] != 0)
{
g_Battle.UI.wActionType = kBattleActionAttackMate;
PAL_BattleCommitAction(FALSE);
goto end; // don't go further
}
if (g_Battle.UI.fAutoAttack)
{
g_Battle.UI.wActionType = kBattleActionAttack;
if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
{
g_Battle.UI.iSelectedIndex = -1;
}
else
{
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
PAL_BattleCommitAction(FALSE);
goto end; // don't go further
}
//
// Draw the arrow on the player's head.
//
i = SPRITENUM_BATTLE_ARROW_CURRENTPLAYER_RED;
if (s_iFrame & 1)
{
i = SPRITENUM_BATTLE_ARROW_CURRENTPLAYER;
}
x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wCurPlayerIndex][0] - 8;
y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wCurPlayerIndex][1] - 74;
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, i), gpScreen, PAL_XY(x, y));
}
switch (g_Battle.UI.state)
{
case kBattleUIWait:
if (!g_Battle.fEnemyCleared)
{
PAL_BattlePlayerCheckReady();
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
if (g_Battle.rgPlayer[i].state == kFighterCom)
{
PAL_BattleUIPlayerReady(i);
break;
}
}
}
break;
case kBattleUISelectMove:
//
// Draw the icons
//
{
struct {
int iSpriteNum;
PAL_POS pos;
BATTLEUIACTION action;
} rgItems[] =
{
{SPRITENUM_BATTLEICON_ATTACK, PAL_XY(27, 140), kBattleUIActionAttack},
{SPRITENUM_BATTLEICON_MAGIC, PAL_XY(0, 155), kBattleUIActionMagic},
{SPRITENUM_BATTLEICON_COOPMAGIC, PAL_XY(54, 155), kBattleUIActionCoopMagic},
{SPRITENUM_BATTLEICON_MISCMENU, PAL_XY(27, 170), kBattleUIActionMisc}
};
if (g_Battle.UI.MenuState == kBattleMenuMain)
{
if (g_InputState.dir == kDirNorth)
{
g_Battle.UI.wSelectedAction = 0;
}
else if (g_InputState.dir == kDirSouth)
{
g_Battle.UI.wSelectedAction = 3;
}
else if (g_InputState.dir == kDirWest)
{
if (PAL_BattleUIIsActionValid(kBattleUIActionMagic))
{
g_Battle.UI.wSelectedAction = 1;
}
}
else if (g_InputState.dir == kDirEast)
{
if (PAL_BattleUIIsActionValid(kBattleUIActionCoopMagic))
{
g_Battle.UI.wSelectedAction = 2;
}
}
}
if (!PAL_BattleUIIsActionValid(rgItems[g_Battle.UI.wSelectedAction].action))
{
g_Battle.UI.wSelectedAction = 0;
}
for (i = 0; i < 4; i++)
{
if (g_Battle.UI.wSelectedAction == i)
{
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
gpScreen, rgItems[i].pos);
}
else if (PAL_BattleUIIsActionValid(rgItems[i].action))
{
PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
gpScreen, rgItems[i].pos, 0, -4);
}
else
{
PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
gpScreen, rgItems[i].pos, 0x10, -4);
}
}
switch (g_Battle.UI.MenuState)
{
case kBattleMenuMain:
if (g_InputState.dwKeyPress & kKeySearch)
{
switch (g_Battle.UI.wSelectedAction)
{
case 0:
//
// Attack
//
g_Battle.UI.wActionType = kBattleActionAttack;
if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
{
g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
}
else
{
if(g_Battle.UI.iPrevEnemyTarget != -1)
g_Battle.UI.iSelectedIndex = g_Battle.UI.iPrevEnemyTarget;
g_Battle.UI.state = kBattleUISelectTargetEnemy;
g_Battle.UI.iSelectedIndex = 0;
}
break;
case 1:
//
// Magic
//
g_Battle.UI.MenuState = kBattleMenuMagicSelect;
PAL_MagicSelectionMenuInit(wPlayerRole, TRUE, 0);
break;
case 2:
//
// Cooperative magic
//
w = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
w = PAL_GetPlayerCooperativeMagic(w);
g_Battle.UI.wActionType = kBattleActionCoopMagic;
g_Battle.UI.wObjectID = w;
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagUsableToEnemy)
{
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
}
else
{
if(g_Battle.UI.iPrevEnemyTarget != -1)
g_Battle.UI.iSelectedIndex = g_Battle.UI.iPrevEnemyTarget;
g_Battle.UI.state = kBattleUISelectTargetEnemy;
g_Battle.UI.iSelectedIndex = 0;
}
}
else
{
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
}
else
{
#ifdef PAL_CLASSIC
g_Battle.UI.iSelectedIndex = 0;
#else
g_Battle.UI.iSelectedIndex = g_Battle.UI.wCurPlayerIndex;
#endif
g_Battle.UI.state = kBattleUISelectTargetPlayer;
}
}
break;
case 3:
//
// Misc menu
//
g_Battle.UI.MenuState = kBattleMenuMisc;
// g_iCurMiscMenuItem = 0; //disabled due to not same as both original version
break;
}
}
else if (g_InputState.dwKeyPress & kKeyDefend)
{
g_Battle.UI.wActionType = kBattleActionDefend;
PAL_BattleCommitAction(FALSE);
}
else if (g_InputState.dwKeyPress & kKeyForce)
{
w = PAL_BattleUIPickAutoMagic(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole, 60);
if (w == 0)
{
g_Battle.UI.wActionType = kBattleActionAttack;
if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
{
g_Battle.UI.iSelectedIndex = -1;
}
else
{
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
}
else
{
g_Battle.UI.wActionType = kBattleActionMagic;
g_Battle.UI.wObjectID = w;
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.iSelectedIndex = -1;
}
else
{
g_Battle.UI.iSelectedIndex = PAL_BattleSelectAutoTarget();
}
}
PAL_BattleCommitAction(FALSE);
}
else if (g_InputState.dwKeyPress & kKeyFlee)
{
g_Battle.UI.wActionType = kBattleActionFlee;
PAL_BattleCommitAction(FALSE);
}
else if (g_InputState.dwKeyPress & kKeyUseItem)
{
g_Battle.UI.MenuState = kBattleMenuUseItemSelect;
PAL_ItemSelectMenuInit(kItemFlagUsable);
}
else if (g_InputState.dwKeyPress & kKeyThrowItem)
{
g_Battle.UI.MenuState = kBattleMenuThrowItemSelect;
PAL_ItemSelectMenuInit(kItemFlagThrowable);
}
else if (g_InputState.dwKeyPress & kKeyRepeat)
{
PAL_BattleCommitAction(TRUE);
}
#ifdef PAL_CLASSIC
else if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
g_Battle.UI.state = kBattleUIWait;
if (g_Battle.UI.wCurPlayerIndex > 0)
{
//
// Revert to the previous player
//
do
{
g_Battle.rgPlayer[--g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
if (g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.ActionType == kBattleActionThrowItem)
{
for (i = 0; i < MAX_INVENTORY; i++)
{
if (gpGlobals->rgInventory[i].wItem ==
g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID)
{
gpGlobals->rgInventory[i].nAmountInUse--;
break;
}
}
}
else if (g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.ActionType == kBattleActionUseItem)
{
if (gpGlobals->g.rgObject[g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID].item.wFlags & kItemFlagConsuming)
{
for (i = 0; i < MAX_INVENTORY; i++)
{
if (gpGlobals->rgInventory[i].wItem ==
g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID)
{
gpGlobals->rgInventory[i].nAmountInUse--;
break;
}
}
}
}
} while (g_Battle.UI.wCurPlayerIndex > 0 &&
(gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole] == 0 ||
gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusConfused] > 0 ||
gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusSleep] > 0 ||
gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusParalyzed] > 0));
}
}
#else
else if (g_InputState.dwKeyPress & kKeyMenu)
{
float flMin = -1;
j = -1;
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
if (g_Battle.rgPlayer[i].flTimeMeter >= 100)
{
g_Battle.rgPlayer[i].flTimeMeter += 100; // HACKHACK: Prevent the time meter from going below 100
if ((g_Battle.rgPlayer[i].flTimeMeter < flMin || flMin < 0) &&
i != (int)g_Battle.UI.wCurPlayerIndex &&
g_Battle.rgPlayer[i].state == kFighterWait)
{
flMin = g_Battle.rgPlayer[i].flTimeMeter;
j = i;
}
}
}
if (j != -1)
{
g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].flTimeMeter = flMin - 99;
g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
g_Battle.UI.state = kBattleUIWait;
}
}
#endif
break;
case kBattleMenuMagicSelect:
w = PAL_MagicSelectionMenuUpdate();
if (w != 0xFFFF)
{
g_Battle.UI.MenuState = kBattleMenuMain;
if (w != 0)
{
g_Battle.UI.wActionType = kBattleActionMagic;
g_Battle.UI.wObjectID = w;
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagUsableToEnemy)
{
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
}
else
{
if(g_Battle.UI.iPrevEnemyTarget != -1)
g_Battle.UI.iSelectedIndex = g_Battle.UI.iPrevEnemyTarget;
g_Battle.UI.state = kBattleUISelectTargetEnemy;
g_Battle.UI.iSelectedIndex = 0;
}
}
else
{
if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
{
g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
}
else
{
#ifdef PAL_CLASSIC
g_Battle.UI.iSelectedIndex = 0;
#else
g_Battle.UI.iSelectedIndex = g_Battle.UI.wCurPlayerIndex;
#endif
g_Battle.UI.state = kBattleUISelectTargetPlayer;
}
}
}
}
break;
case kBattleMenuUseItemSelect:
PAL_BattleUIUseItem();
break;
case kBattleMenuThrowItemSelect:
PAL_BattleUIThrowItem();
break;
case kBattleMenuMisc:
w = PAL_BattleUIMiscMenuUpdate();
if (w != 0xFFFF)
{
g_Battle.UI.MenuState = kBattleMenuMain;
switch (w)
{
#ifdef PAL_CLASSIC
case 2: // item
#else
case 1: // item
#endif
g_Battle.UI.MenuState = kBattleMenuMiscItemSubMenu;
// g_iCurSubMenuItem = 0; //disabled due to not same as both original version
break;
#ifdef PAL_CLASSIC
case 3: // defend
#else
case 2: // defend
#endif
g_Battle.UI.wActionType = kBattleActionDefend;
PAL_BattleCommitAction(FALSE);
break;
#ifdef PAL_CLASSIC
case 1: // auto
#else
case 3: // auto
#endif
g_Battle.UI.fAutoAttack = TRUE;
break;
case 4: // flee
g_Battle.UI.wActionType = kBattleActionFlee;
PAL_BattleCommitAction(FALSE);
break;
case 5: // status
PAL_PlayerStatus();
break;
}
}
break;
case kBattleMenuMiscItemSubMenu:
w = PAL_BattleUIMiscItemSubMenuUpdate();
if (w != 0xFFFF)
{
g_Battle.UI.MenuState = kBattleMenuMain;
switch (w)
{
case 1: // use
g_Battle.UI.MenuState = kBattleMenuUseItemSelect;
PAL_ItemSelectMenuInit(kItemFlagUsable);
break;
case 2: // throw
g_Battle.UI.MenuState = kBattleMenuThrowItemSelect;
PAL_ItemSelectMenuInit(kItemFlagThrowable);
break;
}
}
break;
}
}
break;
case kBattleUISelectTargetEnemy:
x = -1;
y = 0;
for (i = 0; i <= g_Battle.wMaxEnemyIndex; i++)
{
if (g_Battle.rgEnemy[i].wObjectID != 0)
{
x = i;
y++;
}
}
if (x == -1)
{
g_Battle.UI.state = kBattleUISelectMove;
break;
}
if (g_Battle.UI.wActionType == kBattleActionCoopMagic)
{
if (!PAL_BattleUIIsActionValid(kBattleUIActionCoopMagic))
{
g_Battle.UI.state = kBattleUISelectMove;
break;
}
}
#ifdef PAL_CLASSIC
//
// Don't bother selecting when only 1 enemy left
//
if (y == 1)
{
// g_Battle.UI.iPrevEnemyTarget = x; //disabled due to not same as both original version
if( g_Battle.UI.iSelectedIndex == -1 )
g_Battle.UI.iSelectedIndex = x;
else
for (g_Battle.UI.iSelectedIndex = 0; g_Battle.UI.iSelectedIndex < MAX_ENEMIES_IN_TEAM; g_Battle.UI.iSelectedIndex++)
if (g_Battle.rgEnemy[g_Battle.UI.iSelectedIndex].wObjectID != 0)
break;
PAL_BattleCommitAction(FALSE);
break;
}
#endif
if (g_Battle.UI.iSelectedIndex > x)
{
g_Battle.UI.iSelectedIndex = x;
}
else if (g_Battle.UI.iSelectedIndex < 0)
{
g_Battle.UI.iSelectedIndex = 0;
}
for (i = 0; i <= x; i++)
{
if (g_Battle.rgEnemy[g_Battle.UI.iSelectedIndex].wObjectID != 0)
{
break;
}
g_Battle.UI.iSelectedIndex++;
g_Battle.UI.iSelectedIndex %= x + 1;
}
//
// Highlight the selected enemy
//
if (s_iFrame & 1)
{
i = g_Battle.UI.iSelectedIndex;
x = PAL_X(g_Battle.rgEnemy[i].pos);
y = PAL_Y(g_Battle.rgEnemy[i].pos);
x -= PAL_RLEGetWidth(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame)) / 2;
y -= PAL_RLEGetHeight(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame));
PAL_RLEBlitWithColorShift(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame),
gpScreen, PAL_XY(x, y), 7);
}
if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.UI.state = kBattleUISelectMove;
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
// g_Battle.UI.iPrevEnemyTarget = g_Battle.UI.iSelectedIndex; //disabled due to not same as both original version
PAL_BattleCommitAction(FALSE);
}
else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyDown))
{
g_Battle.UI.iSelectedIndex--;
if( g_Battle.UI.iSelectedIndex < 0 ) g_Battle.UI.iSelectedIndex = MAX_ENEMIES_IN_TEAM-1;
while (g_Battle.UI.iSelectedIndex != 0 &&
g_Battle.rgEnemy[g_Battle.UI.iSelectedIndex].wObjectID == 0)
{
g_Battle.UI.iSelectedIndex--;
if( g_Battle.UI.iSelectedIndex < 0 ) g_Battle.UI.iSelectedIndex = MAX_ENEMIES_IN_TEAM-1;
}
}
else if (g_InputState.dwKeyPress & (kKeyRight | kKeyUp))
{
g_Battle.UI.iSelectedIndex++;
if( g_Battle.UI.iSelectedIndex >= MAX_ENEMIES_IN_TEAM ) g_Battle.UI.iSelectedIndex = 0;
while (g_Battle.UI.iSelectedIndex < MAX_ENEMIES_IN_TEAM &&
g_Battle.rgEnemy[g_Battle.UI.iSelectedIndex].wObjectID == 0)
{
g_Battle.UI.iSelectedIndex++;
if( g_Battle.UI.iSelectedIndex >= MAX_ENEMIES_IN_TEAM ) g_Battle.UI.iSelectedIndex = 0;
}
}
break;
case kBattleUISelectTargetPlayer:
#ifdef PAL_CLASSIC
//
// Don't bother selecting when only 1 player is in the party
//
if (gpGlobals->wMaxPartyMemberIndex == 0)
{
g_Battle.UI.iSelectedIndex = 0;
PAL_BattleCommitAction(FALSE);
}
#endif
j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER;
if (s_iFrame & 1)
{
j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER_RED;
}
//
// Draw arrows on the selected player
//
x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.iSelectedIndex][0] - 8;
y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.iSelectedIndex][1] - 67;
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, j), gpScreen, PAL_XY(x, y));
if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.UI.state = kBattleUISelectMove;
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
PAL_BattleCommitAction(FALSE);
}
else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyDown))
{
if (g_Battle.UI.iSelectedIndex != 0)
{
g_Battle.UI.iSelectedIndex--;
}
else
{
g_Battle.UI.iSelectedIndex = gpGlobals->wMaxPartyMemberIndex;
}
}
else if (g_InputState.dwKeyPress & (kKeyRight | kKeyUp))
{
if (g_Battle.UI.iSelectedIndex < gpGlobals->wMaxPartyMemberIndex)
{
g_Battle.UI.iSelectedIndex++;
}
else
{
g_Battle.UI.iSelectedIndex = 0;
}
}
break;
case kBattleUISelectTargetEnemyAll:
#ifdef PAL_CLASSIC
//
// Don't bother selecting
//
g_Battle.UI.iSelectedIndex = (WORD)-1;
PAL_BattleCommitAction(FALSE);
#else
if (g_Battle.UI.wActionType == kBattleActionCoopMagic)
{
if (!PAL_BattleUIIsActionValid(kBattleActionCoopMagic))
{
g_Battle.UI.state = kBattleUISelectMove;
break;
}
}
if (s_iFrame & 1)
{
//
// Highlight all enemies
//
for (i = g_Battle.wMaxEnemyIndex; i >= 0; i--)
{
if (g_Battle.rgEnemy[i].wObjectID == 0)
{
continue;
}
x = PAL_X(g_Battle.rgEnemy[i].pos);
y = PAL_Y(g_Battle.rgEnemy[i].pos);
x -= PAL_RLEGetWidth(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame)) / 2;
y -= PAL_RLEGetHeight(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame));
PAL_RLEBlitWithColorShift(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame),
gpScreen, PAL_XY(x, y), 7);
}
}
if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.UI.state = kBattleUISelectMove;
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
g_Battle.UI.iSelectedIndex = -1;
PAL_BattleCommitAction(FALSE);
}
#endif
break;
case kBattleUISelectTargetPlayerAll:
#ifdef PAL_CLASSIC
//
// Don't bother selecting
//
g_Battle.UI.iSelectedIndex = (WORD)-1;
PAL_BattleCommitAction(FALSE);
#else
j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER;
if (s_iFrame & 1)
{
j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER_RED;
}
for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
{
if (g_Battle.UI.wActionType == kBattleActionMagic)
{
w = gpGlobals->g.rgObject[g_Battle.UI.wObjectID].magic.wMagicNumber;
if (gpGlobals->g.lprgMagic[w].wType == kMagicTypeTrance)
{
if (i != g_Battle.UI.wCurPlayerIndex)
continue;
}
}
//
// Draw arrows on all players, despite of dead or not
//
x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][i][0] - 8;
y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][i][1] - 67;
PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, j), gpScreen, PAL_XY(x, y));
}
if (g_InputState.dwKeyPress & kKeyMenu)
{
g_Battle.UI.state = kBattleUISelectMove;
}
else if (g_InputState.dwKeyPress & kKeySearch)
{
g_Battle.UI.iSelectedIndex = -1;
PAL_BattleCommitAction(FALSE);
}
#endif
break;
}
end:
//
// Show the text message if there is one.
//
#ifndef PAL_CLASSIC
if (!SDL_TICKS_PASSED(SDL_GetTicks(), g_Battle.UI.dwMsgShowTime))
{
//
// The text should be shown in a small window at the center of the screen
//
PAL_POS pos;
int i, w = wcslen(g_Battle.UI.szMsg), len = 0;
for (i = 0; i < w; i++)
len += PAL_CharWidth(g_Battle.UI.szMsg[i]) >> 3;
//
// Create the window box
//
pos = PAL_XY(160 - len * 4, 40);
PAL_CreateSingleLineBox(pos, (len + 1) / 2, FALSE);
//
// Show the text on the screen
//
pos = PAL_XY(PAL_X(pos) + 8 + ((len & 1) << 2), PAL_Y(pos) + 10);
PAL_DrawText(g_Battle.UI.szMsg, pos, 0, FALSE, FALSE, FALSE);
}
else if (g_Battle.UI.szNextMsg[0] != '\0')
{
wcscpy(g_Battle.UI.szMsg, g_Battle.UI.szNextMsg);
g_Battle.UI.dwMsgShowTime = SDL_GetTicks() + g_Battle.UI.wNextMsgDuration;
g_Battle.UI.szNextMsg[0] = '\0';
}
#endif
//
// Draw the numbers
//
for (i = 0; i < BATTLEUI_MAX_SHOWNUM; i++)
{
if (g_Battle.UI.rgShowNum[i].wNum > 0)
{
if ((SDL_GetTicks() - g_Battle.UI.rgShowNum[i].dwTime) / BATTLE_FRAME_TIME > 10)
{
g_Battle.UI.rgShowNum[i].wNum = 0;
}
else
{
PAL_DrawNumber(g_Battle.UI.rgShowNum[i].wNum, 5,
PAL_XY(PAL_X(g_Battle.UI.rgShowNum[i].pos), PAL_Y(g_Battle.UI.rgShowNum[i].pos) - (SDL_GetTicks() - g_Battle.UI.rgShowNum[i].dwTime) / BATTLE_FRAME_TIME),
g_Battle.UI.rgShowNum[i].color, kNumAlignRight);
}
}
}
PAL_ClearKeyState();
}
VOID
PAL_BattleUIShowNum(
WORD wNum,
PAL_POS pos,
NUMCOLOR color
)
/*++
Purpose:
Show a number on battle screen (indicates HP/MP change).
Parameters:
[IN] wNum - number to be shown.
[IN] pos - position of the number on the screen.
[IN] color - color of the number.
Return value:
None.
--*/
{
int i;
for (i = 0; i < BATTLEUI_MAX_SHOWNUM; i++)
{
if (g_Battle.UI.rgShowNum[i].wNum == 0)
{
g_Battle.UI.rgShowNum[i].wNum = wNum;
g_Battle.UI.rgShowNum[i].pos = PAL_XY(PAL_X(pos) - 15, PAL_Y(pos));
g_Battle.UI.rgShowNum[i].color = color;
g_Battle.UI.rgShowNum[i].dwTime = SDL_GetTicks();
break;
}
}
}
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