27 Star 283 Fork 130

cygsd / Chess

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
GuPuLianXiPage.xaml.cs 10.08 KB
一键复制 编辑 原始数据 按行查看 历史
cygsd 提交于 2022-09-19 00:10 . 完善古谱练习功能
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Chess.OpenSource;
using Newtonsoft.Json;
using Chess.SubWindow;
using Chess.CustomClass;
using System.Data;
using System.Diagnostics;
using System.Windows.Threading;
using System;
namespace Chess
{
/// <summary>
/// QiPanPage.xaml 的交互逻辑
/// </summary>
public partial class GuPuLianXiPage : Page
{
public GuPuLianXiPage()
{
InitializeComponent();
#region 添加界面控件元素
GlobalValue.yuanWeiZhi = new();
_ = qiziCanvas.Children.Add(GlobalValue.yuanWeiZhi);// 棋子原位置图片
for (int i = 0; i < 32; i++)
{
GlobalValue.qiZiArray[i] = new QiZi(i); // 初始化32个棋子
_ = qiziCanvas.Children.Add(GlobalValue.qiZiArray[i]);
}
for (int i = 0; i <= 8; i++)
{
for (int j = 0; j <= 9; j++)
{
GlobalValue.pathPointImage[i, j] = new PathPoint(i, j); // 走棋路径
_ = qiziCanvas.Children.Add(GlobalValue.pathPointImage[i, j]);
}
}
GlobalValue.BestMoveInfo = new()
{
Text = "",
Foreground = Brushes.Black,
FontSize = 14,
Width = 300,
Margin = new Thickness(10, 10, 10, 10),
Padding = new Thickness(5, 5, 5, 5),
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Stretch,
TextWrapping = TextWrapping.Wrap,
};
//Infomation_board.Children.Add(GlobalValue.BestMoveInfo); // 下一步最佳着法提示信息
GlobalValue.jiangJunTiShi = new()
{
Text = "战况信息:",
Foreground = Brushes.Black,
FontSize = 14,
Width = 300,
Margin = new Thickness(10, 10, 10, 10),
Padding = new Thickness(5, 5, 5, 5),
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Stretch,
TextWrapping = TextWrapping.Wrap,
};
//Infomation_board.Children.Add(GlobalValue.jiangJunTiShi);// 将军状态文字提示
GlobalValue.JueShaGrid = new();
_ = JueshaGrid.Children.Add(GlobalValue.JueShaGrid); // 绝杀图片
GlobalValue.arrows = new();
_ = DrawGrid.Children.Add(GlobalValue.arrows.grid); // 走棋提示箭头
#endregion
}
/// <summary>
/// 页面载入时,初始化参数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainFormLoaded(object sender, RoutedEventArgs e)
{
GlobalValue.IsQiPanFanZhuan = false; // 棋盘翻转,初始为未翻转,黑方在上,红方在下
QiPanChange(false);
GlobalValue.Reset();
openQiPuGrid.Visibility = Visibility.Visible;
}
/// <summary>
/// 重新开局
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ResetBtnClick(object sender, RoutedEventArgs e)
{
GlobalValue.Reset();
}
/// <summary>
/// 点击“棋盘翻转”button时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnFanZhuanQiPan(object sender, RoutedEventArgs e)
{
GlobalValue.IsQiPanFanZhuan = !GlobalValue.IsQiPanFanZhuan;
QiPanChange(GlobalValue.IsQiPanFanZhuan); // 更换棋盘
GlobalValue.yuanWeiZhi.FanZhuanPosition(); // 走棋原位置图片刷新
foreach (QiZi item in GlobalValue.qiZiArray)
{
item.FanZhuanPosition(); // 棋盘翻转后,刷新显示所有棋子
}
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 10; j++)
{
GlobalValue.pathPointImage[i, j].FanZhuPosition(); // 棋盘翻转后,刷新显示所有走棋路径
}
}
GlobalValue.arrows.HideAllPath(); // 隐藏提示箭头
}
/// <summary>
/// 棋盘翻转时更换棋盘
/// </summary>
/// <param name="isChange">false=上黑下红,true=上红下黑</param>
private void QiPanChange(bool isChange)
{
if (isChange)
{
qipan_topBlack.Visibility = Visibility.Hidden;
qipan_topRed.Visibility = Visibility.Visible;
redSideRect.Margin = new Thickness(30, 260, 0, 0);
blackSideRect.Margin = new Thickness(30, 500, 0, 0);
}
else
{
qipan_topBlack.Visibility = Visibility.Visible;
qipan_topRed.Visibility = Visibility.Hidden;
redSideRect.Margin = new Thickness(30, 500, 0, 0);
blackSideRect.Margin = new Thickness(30, 260, 0, 0);
}
}
/// <summary>
/// 上一步
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void HuiQiButton(object sender, RoutedEventArgs e)
{
GlobalValue.HuiQi();
if (MainWindow.menuItem == GlobalValue.PERSON_PC || MainWindow.menuItem == GlobalValue.CANJU_POJIE)
{
GlobalValue.HuiQi();
}
}
/// <summary>
/// 下一步
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void NextStep(object sender, RoutedEventArgs e)
{
int childCount = GlobalValue.NextStep();
if (childCount > 1)
{
ChildSelecteWindow selectPage = new(childCount);
selectPage.ShowDialog();
string childid = Clipboard.GetText();
if (childid != null && childid.Length == 1)
{
GlobalValue.NextStep(childid);
}
}
}
/// <summary>
/// 打开复盘窗口
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OpenFuPanWindow(object sender, RoutedEventArgs e)
{
if (GlobalValue.qiPuKuForm.IsVisible)
{
GlobalValue.qiPuKuForm.Close();
}
else
{
GlobalValue.qiPuKuForm = new();
GlobalValue.qiPuKuForm.Show();
}
}
private void OnOkClick(object sender, RoutedEventArgs e)
{
if (qipuBook.SelectedIndex > -1)
{
openQiPuGrid.Visibility = Visibility.Hidden;
string rowId = ((DataRowView)qipuBook.SelectedItem).Row["rowid"].ToString();
DataTable sr = OpenSource.SqliteHelper.Select("GuPuBook","rowid,*", $"rowid={rowId}");
DataRow row = sr.Rows[0];
GupuName.Text =row["GuPuName"].ToString();
QiJuName.Text = row["Title"].ToString();
Result.Text = row["Result"].ToString();
Remarks.Text = row["Memo"].ToString();
string jsonStr = row["Jsonrecord"].ToString();
int maxDepth = 1000;
var simpleRecord = JsonConvert.DeserializeObject<Qipu.QiPuSimpleRecord>(jsonStr, new JsonSerializerSettings
{
// MaxDepth默认值为64,此处加大该值
TypeNameHandling = TypeNameHandling.None,
MetadataPropertyHandling = MetadataPropertyHandling.Ignore,
MaxDepth = maxDepth
}); // 反序列化
GlobalValue.qiPuRecordRoot = GlobalValue.ConvertQiPuToFull(simpleRecord); // 转换为完全树数据结构
Qipu.ContractQiPu.ConvertFromQiPuRecord(GlobalValue.qiPuRecordRoot); // 转换为收缩树数据结构
GlobalValue.qiPuRecordRoot.Cursor = GlobalValue.qiPuRecordRoot; // 指向棋谱第一步,提示箭头自动显示
QiPuDataGrid.ItemsSource = Qipu.ContractQiPu.ChildSteps;
}
}
private void OnCancelClick(object sender, RoutedEventArgs e)
{
openQiPuGrid.Visibility = Visibility.Hidden;
}
private void OnQiPuKuOpen(object sender, DependencyPropertyChangedEventArgs e)
{
if (openQiPuGrid.Visibility == Visibility.Visible)
{
DataTable sr = OpenSource.SqliteHelper.Select("GuPuBook", "rowid,*");
if (sr == null) return;
qipuBook.ItemsSource = sr.DefaultView;
DataTable GuPuNameList = SqliteHelper.Select("GuPuList", "rowid,*");
ShaiXuan.ItemsSource = GuPuNameList.DefaultView;
}
}
private void QipuDBListRefresh(object sender, RoutedEventArgs e)
{
DataTable sr = OpenSource.SqliteHelper.Select("GuPuBook", "rowid,*");
if (sr == null) return;
qipuBook.ItemsSource = sr.DefaultView;
}
private void DeleteRowData(object sender, RoutedEventArgs e)
{
if (qipuBook.SelectedIndex > -1)
{
string rowId = ((DataRowView)qipuBook.SelectedItem).Row["rowid"].ToString();
_ = OpenSource.SqliteHelper.Delete("GuPuBook", $"rowid={rowId}");
QipuDBListRefresh(sender, e);
}
}
private void OnDoubleClick(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
OnOkClick(sender, null);
}
private void OpenGuPuBook(object sender, RoutedEventArgs e)
{
openQiPuGrid.Visibility = Visibility.Visible;
}
}
}
C#
1
https://gitee.com/cygsd/Chess.git
git@gitee.com:cygsd/Chess.git
cygsd
Chess
Chess
Chess

搜索帮助